Using static defense as well as queens (handy for early anti-air / creep spread / natural injection) and perhaps some slow zerglings, you make sure that you can hold off a rush at minimal cost.Īn aggressive Zerg player in the later game as there is a turning point where it becomes non-feasible to keep playing defensive (Zerg should contain, not be contained), it's important that one focuses on pushing rather than defending. The problem lies not with the build, but it lies with execution of the build don't expect magic to happen from Day 1, a lot of practice lies ahead with any build if you want to get at the highest levels, even when cheesing.īy focusing on minimal defenses (enough to hold off your opponent), you excel in economy.īy focusing on minimal early gas, you come out ahead mid game as you take all four extractors. You can continue on this build after Gold / Platinum up to the Grandmasters. The defensive / FE approach of this build isn't always appreciated in team games, either your team rushes and you have to go along or they rush your front door and you are incapable of defending from two players simultaneously before your team mates arrive. With macro / economy comes learning to trade-off / adapt to the situation, hence proper play. With only a subtle difference against Zerg, the build is safe and isn't dependent on cheese/rush. A lot of beginning Zerg players don't focus on this aspect, imbalances them resulting in loss. In the end, you don't want to be over-producing army so that you have more drones for your economy it takes some time to get it right put it pays off and may make the difference in the long end. Placing some overlords and zerglings near the opponent in the right place to see incoming units is a vital thing, this gives you the right amount of time to produce the right amount of units. You need to be aware of this information, it allows you to know when to switch between building drones and building army. It focuses you on building a strong two base economy, thus practicing your macro.īe more dependent on scout information, which is important in 1v1. Ice Fisher by Spanisihwa sounds like the right build for you, it's a worked out Macro/Macro+: I've seen this, but there are too many options in there for me. My idea is to learn this build order and concentrate on getting my mechanics and macro in order while not having to think about too much about the build order at least in the beginning.Ī followup question would be, what possible transitions exist for the suggested build, and what kind of information (from scouting) do I need to make the decision which transition to do.Īny other tips for a beginner Zerg would of course also be appreciated! no 9 pool or roach rush), because I want something that can grow naturally into proper play as my machanics get better. I'm aware that there will be a point where doing one build blindly just won't cut it. The build order only has to work in the lower leagues (Bronze-Platinum). In order to do this I'm looking for a build order for Zerg that is considered safe against all races, while not sacrificing economy too much. Start playing 1v1s (because that's the only predictable setting, team games are just crazy!).Work on my macro / mechanics (because that seems to be the most important thing).Switch to Zerg (I like the macro focus of the race and that you produce out of one building).I want to get better at the game and I have decided to the the following things: I don't suck completely, but I have huge problems keeping up with my macro when things start to heat up, or while scouting (among other problems). I'm a SC2 player, who has mainly played team games up to now as Terran.
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